exsilium MODS (
initiates) wrote in
exsiliumlogs2012-10-23 08:54 pm
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Entry tags:
- #transport log,
- artemis ratcliff (original),
- ashraf salib (original),
- caesar saladberg (suikoden iii),
- edward elric (fullmetal alchemist),
- elena fisher (uncharted),
- galadriel (lotr),
- ico "von viking" (ico: citm),
- james buchanan barnes (marvel 616),
- kallen kouzuki (code geass),
- kate "candy" kane (dc comics),
- katniss everdeen (hunger games),
- khisanth (dragonlance),
- korra (legend of korra),
- lucy heartfilia (fairy tail),
- mahdi clare (original),
- max kearney (original),
- nathan drake (uncharted),
- rin asano (boti),
- roslyn "mcsexy" small (original),
- soldier blue (toward the terra),
- vanadi "the chaste" (original),
- zevran arainai (dragon age),
- ✝ adam monroe (heroes),
- ✝ alice [resident evil],
- ✝ anders [dragon age],
- ✝ asami sato (legend of korra),
- ✝ balder odinson (marvel 616),
- ✝ barnaby "babbling" brooks jr [t&b],
- ✝ cairistiona vyeth (original),
- ✝ claire bennet (heroes),
- ✝ dalila "ghost" galloway [original],
- ✝ diego armando [ace attorney],
- ✝ gamzee makara [homestuck],
- ✝ garrett hawke (dragon age 2),
- ✝ haymitch abernathy (hunger games),
- ✝ henry sturges (al:vh),
- ✝ isaac hunter (original),
- ✝ jacquese foran [original],
- ✝ jaina proudmoore [wow],
- ✝ jason todd (dc comics),
- ✝ kanji tatsumi (persona 4),
- ✝ lee chaolan (tekken),
- ✝ loki laufeyson (marvel 616),
- ✝ lucifer [supernatural],
- ✝ m'gann m'orzz (young justice),
- ✝ n [pokemon],
- ✝ natasha romanoff [marvel 199999],
- ✝ nathaniel howe [dragon age],
- ✝ raven darkholme (xm:fc),
- ✝ robin [dc comics (earth 31)],
- ✝ rosalyn cross [original],
- ✝ saber (fate/stay),
- ✝ shadow (sonic the hedgehog),
- ✝ sherlock holmes [sherlock],
- ✝ simmaeri (original),
- ✝ taicea [original],
- ✝ takegami teijirou (mr. brain),
- ✝ talbot [uncharted 3],
- ✝ the witness (original),
- ✝ thrall (wow),
- ✞ — dropped characters — ✞
transport log » ❝ welcome to Exsilium ❞
Date & Time: Oct. 24th
Location: The Initiative Hold
Characters: Everyone.
Summary: New Transports have all arrived and have been led to a banquet room within the Hold.
Warnings: None.
NOTE: This takes place during this plot, though the plot log will not be posted until tomorrow. The Transports already in game have returned from their mission to find the island overrun with monsters. The log is set within the safety of the Initiative Hold, however, so while characters will be aware of what is going on outside, they can otherwise go about their business as usual if they choose.
--
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. She looks worse for wear, pale and gaunt, though is putting a great deal of effort into maintaining her energy and professionalism for the new Transports. "I am truly sorry that you came at such a bad time. That wasn't intentional, I assure you."
She leads the way through the Initiative Hold. The walls bear the occasional claw mark as a sign of the misfortune that has plagued the island, but it hardly seems deserted anymore due to the other Transports recently returning from their mission. After turning several corners, you arrive in a large room that has been transformed into a makeshift banquet hall. The food presented is perhaps not as luxurious or bountiful as one would hope, but it is certainly enough to go around, and isn't inedible by any means.
"We wanted to try and make this up to you," she explains. "It's meagre, but we did not have much time to prepare." There are a number of Transports already present, some looking over the long banquet table, others seated throughout the room at large, round tables meant to each seat eight people. The mood is grim, despite the Initiative's efforts to raise morale.
Before the Greeter turns to leave, she is reminding you that it will be perfectly safe to explore the Hold, the courtyard, the housing building, and even a several block radius around it. "Hopefully things will be back to normal soon."
Welcome to the banquet. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
Location: The Initiative Hold
Characters: Everyone.
Summary: New Transports have all arrived and have been led to a banquet room within the Hold.
Warnings: None.
NOTE: This takes place during this plot, though the plot log will not be posted until tomorrow. The Transports already in game have returned from their mission to find the island overrun with monsters. The log is set within the safety of the Initiative Hold, however, so while characters will be aware of what is going on outside, they can otherwise go about their business as usual if they choose.
--
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. She looks worse for wear, pale and gaunt, though is putting a great deal of effort into maintaining her energy and professionalism for the new Transports. "I am truly sorry that you came at such a bad time. That wasn't intentional, I assure you."
She leads the way through the Initiative Hold. The walls bear the occasional claw mark as a sign of the misfortune that has plagued the island, but it hardly seems deserted anymore due to the other Transports recently returning from their mission. After turning several corners, you arrive in a large room that has been transformed into a makeshift banquet hall. The food presented is perhaps not as luxurious or bountiful as one would hope, but it is certainly enough to go around, and isn't inedible by any means.
"We wanted to try and make this up to you," she explains. "It's meagre, but we did not have much time to prepare." There are a number of Transports already present, some looking over the long banquet table, others seated throughout the room at large, round tables meant to each seat eight people. The mood is grim, despite the Initiative's efforts to raise morale.
Before the Greeter turns to leave, she is reminding you that it will be perfectly safe to explore the Hold, the courtyard, the housing building, and even a several block radius around it. "Hopefully things will be back to normal soon."
Welcome to the banquet. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
no subject
[Still, he eyes it a little doubtfully before nibbling at it. He's not stupid, after all.]
I quite like your-- um-- eye-pieces.
no subject
[ She takes another bite from her own apple and offers a smile. ]
Figure if anything's poisoned around here, it means they want us down and will get around to it one way or another. Right? May as well dig in.
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I'd just rather not die stupidly in my first five minutes here. I can't imagine what my master would say if I did.
My name is Merlin, by the way! Yours?
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Figure I'm about even with you there. My boss'd kill me if I died that easy. [ And with a sidelong glance over: ] Always figured you'd be older.
no subject
Sorry?
[The thought that perhaps she knows him from the future flashes through his mind-- after all, his destiny is to make Camelot into a magic-accepting place. Perhaps he's famous. Perhaps she's from Camelot's future; perhaps he's down in the history books. Perhaps--
--perhaps he's being a bit too arrogant.]
no subject
Just-- not what I think of when I hear the name. Figured there'd be more beards. That's all.
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[He gives her a bright little grin.]
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[ Dammit, this could go either way, couldn't it? She glances away, back down to the table, casual as ever. ]
Seen Arthur yet?
no subject
Not yet. Can I assume he'll turn up shortly, or do you not know that bit of it?
no subject
What about — uh, Sir Lancelot? You know him, too?
no subject
Do you mind telling me how precisely you know all this?
no subject
Shoot.
She hadn't really thought this through. Working out that she's talking to the actual Merlin is one thing, but she hadn't counted on having to explain to him how she knows about him. To buy a little time, she promptly crams a few crackers into her mouth, staring with a nervously blank face. ]
Whu? Forry, ha' on—
no subject
no subject
Heard about it from Lancelot.
[ Skimming through the network earlier had yielded someone with that name, which she'd thought was just a... codename, or something, but it's the best thing she's been able to come up with. And, hey, maybe it'll even be the Lancelot. And maybe he'll be willing to play along. (It is, she admits, a lot of maybes.) ]
no subject
He's here? Where?
no subject
[ omg omg gotta track this guy down first before Merlin does, and see how deep she's just dug herself. Kinda... subtly pulling out her tablet, trusting this guy is too magic-based to know what she's doing with it. ]
Keep looking, you gotta run into him sooner or later.
no subject
Oh, I most definitely will. Thank you for letting me know, that's-- I owe you, I really do.
no subject
No sweat, spud. [ A beat, and she puts the tablet away to train a smile on him. ] Robin, by the way. Figure I skipped that part before.
no subject
It's a nice name. Er-- where are you from, then?
[He can't help glancing around again and again, though, hoping to catch sight of his friend wandering through the crowds.]
no subject
[ Seems safer than... "Nottingham", or something. Did they even have that back then, or was that just the Robin Hood stories? ]
Nowhere you heard of, probably, figure it's pretty far off... [ She sorta trails off, seeing that distraction. It might be a little easier on everyone if she slipped away right now, actually. ] You wanna go look him up? I could let you go.
no subject
[He turns his attention back to Robin.]
Sorry. Anyway, I might have heard of it. Arthur-- um-- well, you obviously know who he is, but he's traveled quite far. I know quite a few places.
no subject
[ chyeahright. But she'll go along with it, and even offer up a little smile. ]
Nothing like Camelot, I bet.
no subject