exsilium MODS (
initiates) wrote in
exsiliumlogs2012-10-23 08:54 pm
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Entry tags:
- #transport log,
- artemis ratcliff (original),
- ashraf salib (original),
- caesar saladberg (suikoden iii),
- edward elric (fullmetal alchemist),
- elena fisher (uncharted),
- galadriel (lotr),
- ico "von viking" (ico: citm),
- james buchanan barnes (marvel 616),
- kallen kouzuki (code geass),
- kate "candy" kane (dc comics),
- katniss everdeen (hunger games),
- khisanth (dragonlance),
- korra (legend of korra),
- lucy heartfilia (fairy tail),
- mahdi clare (original),
- max kearney (original),
- nathan drake (uncharted),
- rin asano (boti),
- roslyn "mcsexy" small (original),
- soldier blue (toward the terra),
- vanadi "the chaste" (original),
- zevran arainai (dragon age),
- ✝ adam monroe (heroes),
- ✝ alice [resident evil],
- ✝ anders [dragon age],
- ✝ asami sato (legend of korra),
- ✝ balder odinson (marvel 616),
- ✝ barnaby "babbling" brooks jr [t&b],
- ✝ cairistiona vyeth (original),
- ✝ claire bennet (heroes),
- ✝ dalila "ghost" galloway [original],
- ✝ diego armando [ace attorney],
- ✝ gamzee makara [homestuck],
- ✝ garrett hawke (dragon age 2),
- ✝ haymitch abernathy (hunger games),
- ✝ henry sturges (al:vh),
- ✝ isaac hunter (original),
- ✝ jacquese foran [original],
- ✝ jaina proudmoore [wow],
- ✝ jason todd (dc comics),
- ✝ kanji tatsumi (persona 4),
- ✝ lee chaolan (tekken),
- ✝ loki laufeyson (marvel 616),
- ✝ lucifer [supernatural],
- ✝ m'gann m'orzz (young justice),
- ✝ n [pokemon],
- ✝ natasha romanoff [marvel 199999],
- ✝ nathaniel howe [dragon age],
- ✝ raven darkholme (xm:fc),
- ✝ robin [dc comics (earth 31)],
- ✝ rosalyn cross [original],
- ✝ saber (fate/stay),
- ✝ shadow (sonic the hedgehog),
- ✝ sherlock holmes [sherlock],
- ✝ simmaeri (original),
- ✝ taicea [original],
- ✝ takegami teijirou (mr. brain),
- ✝ talbot [uncharted 3],
- ✝ the witness (original),
- ✝ thrall (wow),
- ✞ — dropped characters — ✞
transport log » ❝ welcome to Exsilium ❞
Date & Time: Oct. 24th
Location: The Initiative Hold
Characters: Everyone.
Summary: New Transports have all arrived and have been led to a banquet room within the Hold.
Warnings: None.
NOTE: This takes place during this plot, though the plot log will not be posted until tomorrow. The Transports already in game have returned from their mission to find the island overrun with monsters. The log is set within the safety of the Initiative Hold, however, so while characters will be aware of what is going on outside, they can otherwise go about their business as usual if they choose.
--
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. She looks worse for wear, pale and gaunt, though is putting a great deal of effort into maintaining her energy and professionalism for the new Transports. "I am truly sorry that you came at such a bad time. That wasn't intentional, I assure you."
She leads the way through the Initiative Hold. The walls bear the occasional claw mark as a sign of the misfortune that has plagued the island, but it hardly seems deserted anymore due to the other Transports recently returning from their mission. After turning several corners, you arrive in a large room that has been transformed into a makeshift banquet hall. The food presented is perhaps not as luxurious or bountiful as one would hope, but it is certainly enough to go around, and isn't inedible by any means.
"We wanted to try and make this up to you," she explains. "It's meagre, but we did not have much time to prepare." There are a number of Transports already present, some looking over the long banquet table, others seated throughout the room at large, round tables meant to each seat eight people. The mood is grim, despite the Initiative's efforts to raise morale.
Before the Greeter turns to leave, she is reminding you that it will be perfectly safe to explore the Hold, the courtyard, the housing building, and even a several block radius around it. "Hopefully things will be back to normal soon."
Welcome to the banquet. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
Location: The Initiative Hold
Characters: Everyone.
Summary: New Transports have all arrived and have been led to a banquet room within the Hold.
Warnings: None.
NOTE: This takes place during this plot, though the plot log will not be posted until tomorrow. The Transports already in game have returned from their mission to find the island overrun with monsters. The log is set within the safety of the Initiative Hold, however, so while characters will be aware of what is going on outside, they can otherwise go about their business as usual if they choose.
--
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. She looks worse for wear, pale and gaunt, though is putting a great deal of effort into maintaining her energy and professionalism for the new Transports. "I am truly sorry that you came at such a bad time. That wasn't intentional, I assure you."
She leads the way through the Initiative Hold. The walls bear the occasional claw mark as a sign of the misfortune that has plagued the island, but it hardly seems deserted anymore due to the other Transports recently returning from their mission. After turning several corners, you arrive in a large room that has been transformed into a makeshift banquet hall. The food presented is perhaps not as luxurious or bountiful as one would hope, but it is certainly enough to go around, and isn't inedible by any means.
"We wanted to try and make this up to you," she explains. "It's meagre, but we did not have much time to prepare." There are a number of Transports already present, some looking over the long banquet table, others seated throughout the room at large, round tables meant to each seat eight people. The mood is grim, despite the Initiative's efforts to raise morale.
Before the Greeter turns to leave, she is reminding you that it will be perfectly safe to explore the Hold, the courtyard, the housing building, and even a several block radius around it. "Hopefully things will be back to normal soon."
Welcome to the banquet. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
no subject
Arthur? Like... the Arthur?!
no subject
The Arthur what?
no subject
Arthur Pendragon? From Camelot? With Merlin and the the knights of the round table and the sword in the stone in stuff? You're that Arthur?
no subject
so, cautiously, he takes a half-step back, his hand going to his sword.]
How do you know of me?
no subject
The stories, come ooon! And the movies, too! But sis used to read them to me even before I saw any of the movies!
You're really that same Arthur? This is so cool!
no subject
What stories? What same Arthur-- you speak of Arthur Pendragon? [and still more suspiciously:] Who is your sister? What kingdom do you come from?
no subject
[And then, without missing a beat] My sister's Mia! And I'm from Kurain Village, but I don't think you'd call that a kingdom.... [Though Maya had to admit it had a good ring to it. 'The Kingdom of Kurain...' Wait, would that make her future king?]
no subject
And how did your village come to hear of me?
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The stories! There are tons of books about it! [It really doesn't dawn at her at all that this might be weird for him]
... And some movies, but we probably shouldn't talk about those. Especially the one with Kara Knighting.
no subject
I don't have any idea what you're talking about. I don't know you, I don't know your sister--I don't know your kingdom--and I don't know what movies is supposed to mean.
i see what your keywords did thar
[Sigh, stay calm, Maya, stay focused! He's getting upset, you need to calm him down] Alright, okay, um, just calm down and I'll try to explain.
just for you C:
[But he's at least retreated back to eyerolling now, nothing stronger, though there's a muscle working in his jaw that suggests he could slide back to irritation quite quickly indeed.]
What are you explaining, precisely, movies?
I'm touched....
Not just that. This place is in the future. Really far in the future.
You have a lot of stories about you because you get really famous for all the stuff you do. [Sort of] and television is the greatest invention the future ever gives! Including movies.
touches you more!!!!
What-- Famous for what things?
ooooh miss cee oooh
Um... like! Oh! Having a legendary sword called Excalibur! Leading Camelot to prosperity and defending it against invaders and bad guys! Like... Leading the knights of the round table and upholding chivalry and being a just ruler!
That sort of thing.
FLEXES
A just ruler. Was there ever anything else that he wanted to be? The best king Camelot had ever known, perhaps--a strong king, a fierce king, honored in song for deeds and battles and bravery--but as he grew older, justness seemed as important as all the rest, sometimes more than. Does this count the same as having some seer tell him of his future? And it hardly matters that he does not know or understand the rest of what she says--legendary swords, knights of round tables--a prosperous Camelot, that's what he hears. A just king with a prosperous kingdom, with strength enough to defend his people.
His stomach feels very small and tight, and his throat is difficult to work, but he swallows, hard, and gives a curt nod.]
Does-- [Morgana, he thinks of her, of course, and Gwen--his father, the knights of Camelot--Merlin-- Their fates are entwined in his. But he cannot ask of the future. He will not peer into it more than he has; he will not use this end of sorcery to know more than he ought, no matter how tempting it seems.] I will not ask further. So long as I know that Camelot is safe, that my rule is known for being a just rule.
[A pause, and he actually adds:] Thank you.
SWOONS
[(It makes her think of being Master, that ever looming responsibility of the fate of Kurain that will inevitably drop on her. Could she do that?)]
[...Regardless, Maya softens a little, though the thanks perplexes her. She isn't sure how to respond]
Um... no problem.... But um, if people who you don't know start recognizing you, that's probably why.
catches
Do truly that many people know of Camelot?
/STAYS IN YOUR ARMS....
Like I said, there are a lot of stories about it. And you.
no subject
Then I thank you for that information as well. Better that I know in advance, so I can avoid less surprise. [and y'know. come across as less crazy and ready to threaten people who recognize him!]
no subject
Time is pretty weird here, like I said....