initiates: (Default)
exsilium MODS ([personal profile] initiates) wrote in [community profile] exsiliumlogs2013-05-21 10:29 am
Entry tags:

Other Worlds: V 2.0

Date & Time: May 21st, beginning at 0900.
Location: The Initiative Hold and all throughout Elmer's world
Characters: Anyone participating in the fighting, anyone staying behind.
Summary: Elmer's world is fought for and lost.
Warnings: Violence, death.

They reopen the portal at 0900, May 21st. The first scientist who stepped through was killed within thirty seconds; the rest who followed made it back through to Exsilium, albeit not unscathed. The portal was shut again by a panicked operator, although a second operator knew to keep the coordinates locked.

Within ten minutes, the alert had been sent out. There's no time to wait for the Transports to gather en masse; as soon as they have a sizable enough force to stand a chance at fighting through and clearing their gateway's location, the door is opened again.

Immediately inside the door is a desolate, grim scene. What had previously been the coast of Japan is now scorched earth, blasted sand, and little else. As the first point of contact for this world, it has undoubtedly suffered the worst. Here, the UE didn't stop at governments, financial centers, and capitols — the UE destroyed everything in sight. There are enough UE soldiers remaining in the broken country to give the Transports a difficult battle, although by now the bulk of their forces have moved on.

The Initiative will soon realize the necessity of opening more gateways, just as the UE had done. Transports will be deployed to London, Berlin, Paris, DC Washington, Moscow, Beijing, New York City, Hong Kong, Madrid. Through each of these windows, the destruction is staggering. Buildings are more husks than structures, everything that can burn is alight, and the death toll is off the charts. Blackened bodies seem to line every street, while pieces litter the ground among the rubble. There's no doubt that the UE has no need of the people of this world. They're after resources only, and anything and anyone already here is to be removed.

You can find UE soldiers everywhere. They move in coordinated squadrons of 20, and each of them carries a small arsenal. Even without their incredibly advanced and destructive weaponry, they're fearfully formidable. Each soldier, while still only human, is a genetically perfect clone, further enhanced by technological implants. They're all highly trained in physical combat. Even if you can disarm one of them, don't count on close-range attacks being any easier to handle. They've brought along cannons, small flying craft, and lightweight tanks. Each of these is the top of the line in terms of technology, geared toward destroying as much as it can, as quickly as it can. The United Earth is here to destroy, and they won't stop to wonder why their targets go from being civilians and scrambling, off-guard, comparatively primitive militaries, to trained and powered Transports.

For anyone staying at home, they'll find that any Initiative presence has withdrawn fully to the Hold. All Initiative employees are needed, and most of them in the med bays. The majority of the Initiative focus is on recalling and resurrecting fallen Transports, but attention is still needed for the living-but-wounded. Any Transports who stay in Exsilium and offer their help will have it immediately accepted; they'll be put to work in the medical wings, runnings supplies, or simply set at a machine and told to keep an eye on the numbers: Transport vitals, UE movements, and maps upon maps of changing statistics and colors.

At 1500, the Initiative will recall all Transport soldiers back to Exsilium and seal shut the gateway. The UE numbers are too great, their soldiers too powerful, and Elmer's world is lost.
accidentalrebellion: (like i'm in that trap)

[personal profile] accidentalrebellion 2013-05-22 12:03 am (UTC)(link)
[It all happens so fast.

One second, she's alone with a whole squadron coming straight for her, but in the next, the anticipated shots never come. Instead, in their wake is a series of impossibilities. A blue light. A boy, too young to have any business being here at all, standing in front of her. The strange feeling of strength returning to her muscles. When she looks down at her arm, a huge gash seals itself up right before her eyes. She inhales a sharp breath. How...--

The sound of a voice brings her back to reality.

In all that she doesn't understand, there's one thing she does. The boy is getting weaker, and if he keeps standing there like that, he's going to become an easy target.

She's not going to let that happen; the resolve cancels out everything else. She stands straight, her grip on her bow tight once more, and when she speaks, it's with a very serious tone.]


You need to get out of here.
diplomatique: base: <user name=reactioniconrequests site=tumblr.com> (gentle ♙ in the silver screen.)

[personal profile] diplomatique 2013-05-22 05:14 am (UTC)(link)
[ he hears her tone; he hesitates, keeping one eye on her before looking back before him. he winces as the energy keeping the paling up starts to dissipate, and larsa breathes to try and suck as much air as he can. ]

I shall. Yet, a distraction may prove useful in guaranteeing a swift getaway, for you as well.
accidentalrebellion: (hands up and touch the sky)

[personal profile] accidentalrebellion 2013-05-22 05:39 am (UTC)(link)
[Something crosses her face then. A flash of irritation, maybe. This isn't the time or place for him to do something stupid; he's only going to get himself killed. Every second he stands here only increases the odds of that happening.

She shakes her head just slightly, then raises her bow, arrow notched on the string, as a demonstration of finality.]


Go.