initiates: (Default)
exsilium MODS ([personal profile] initiates) wrote in [community profile] exsiliumlogs2013-05-21 10:29 am
Entry tags:

Other Worlds: V 2.0

Date & Time: May 21st, beginning at 0900.
Location: The Initiative Hold and all throughout Elmer's world
Characters: Anyone participating in the fighting, anyone staying behind.
Summary: Elmer's world is fought for and lost.
Warnings: Violence, death.

They reopen the portal at 0900, May 21st. The first scientist who stepped through was killed within thirty seconds; the rest who followed made it back through to Exsilium, albeit not unscathed. The portal was shut again by a panicked operator, although a second operator knew to keep the coordinates locked.

Within ten minutes, the alert had been sent out. There's no time to wait for the Transports to gather en masse; as soon as they have a sizable enough force to stand a chance at fighting through and clearing their gateway's location, the door is opened again.

Immediately inside the door is a desolate, grim scene. What had previously been the coast of Japan is now scorched earth, blasted sand, and little else. As the first point of contact for this world, it has undoubtedly suffered the worst. Here, the UE didn't stop at governments, financial centers, and capitols — the UE destroyed everything in sight. There are enough UE soldiers remaining in the broken country to give the Transports a difficult battle, although by now the bulk of their forces have moved on.

The Initiative will soon realize the necessity of opening more gateways, just as the UE had done. Transports will be deployed to London, Berlin, Paris, DC Washington, Moscow, Beijing, New York City, Hong Kong, Madrid. Through each of these windows, the destruction is staggering. Buildings are more husks than structures, everything that can burn is alight, and the death toll is off the charts. Blackened bodies seem to line every street, while pieces litter the ground among the rubble. There's no doubt that the UE has no need of the people of this world. They're after resources only, and anything and anyone already here is to be removed.

You can find UE soldiers everywhere. They move in coordinated squadrons of 20, and each of them carries a small arsenal. Even without their incredibly advanced and destructive weaponry, they're fearfully formidable. Each soldier, while still only human, is a genetically perfect clone, further enhanced by technological implants. They're all highly trained in physical combat. Even if you can disarm one of them, don't count on close-range attacks being any easier to handle. They've brought along cannons, small flying craft, and lightweight tanks. Each of these is the top of the line in terms of technology, geared toward destroying as much as it can, as quickly as it can. The United Earth is here to destroy, and they won't stop to wonder why their targets go from being civilians and scrambling, off-guard, comparatively primitive militaries, to trained and powered Transports.

For anyone staying at home, they'll find that any Initiative presence has withdrawn fully to the Hold. All Initiative employees are needed, and most of them in the med bays. The majority of the Initiative focus is on recalling and resurrecting fallen Transports, but attention is still needed for the living-but-wounded. Any Transports who stay in Exsilium and offer their help will have it immediately accepted; they'll be put to work in the medical wings, runnings supplies, or simply set at a machine and told to keep an eye on the numbers: Transport vitals, UE movements, and maps upon maps of changing statistics and colors.

At 1500, the Initiative will recall all Transport soldiers back to Exsilium and seal shut the gateway. The UE numbers are too great, their soldiers too powerful, and Elmer's world is lost.
medicating: (annoyed)

[personal profile] medicating 2013-05-23 02:11 am (UTC)(link)
But usually we look it too. So what's your story? I doubt you've got yourself one hell of a wrinkle cream.
maddeninghatter: this is your train calling (hello wreck)

[personal profile] maddeninghatter 2013-05-23 02:21 am (UTC)(link)
Dear, dear - I'm afraid that would take a very long time.

[ He pulls his legs up on the bed, so that he's sitting cross-legged. Dismissively, he waves his overlong, floppy sleeve at McCoy. ]

Surely you've got better things to be doing? Patients in more extreme circumstances? I won't die so easily.

[ Or, apparently, at all. ]
medicating: (annoyed)

[personal profile] medicating 2013-05-23 03:01 am (UTC)(link)
[He narrows his eyes at the rude display and checks his tricorder one more time.]

If you're not about to drop dead, then why don't you head back to your apartment and leave this bed for a patient who'll need it?
maddeninghatter: (what happened?)

[personal profile] maddeninghatter 2013-05-23 05:29 am (UTC)(link)
Get on the bed, get off it--honestlyyyyyy! How you order people about!

[ He's already unfolding his legs and sliding off the table. He stands. ]

Have it your way, I'll go--

[ He sits down again, abruptly. ]

--in a minute. I--yes, all right, in a minute. Could you just... ah.

[ Apparently the process of reinserting a soul is not always that smooth, possibly because that soul is chained to... something. Something large and hat-shaped (really!). ]

Just give me that...

[ He gestures vaguely at the ground, where his sword is still lying (somewhere). Nearby there's a scabbard; they fit together to form a cane. ]

...and I'll be on my way.
medicating: (aviophobicly)

[personal profile] medicating 2013-05-23 06:34 pm (UTC)(link)
[McCoy doesn't have time to deal with this guy's antics. Either he's hurt or he's not, and if it's the former McCoy wants to patch him up and be on his way. If it's the latter, he just wants him to stop clogging up space in the hospital.]

Right. You want me to hand you a weapon. In a hospital. I think I'll hand it off to someone who can give it to you at the front doors as you're leaving.

[And with that, he picks up both, looks them over, and sheaths the sword.]