exsilium MODS (
initiates) wrote in
exsiliumlogs2013-05-21 10:29 am
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Entry tags:
- #plot post,
- allen walker (d. gray-man),
- alphonse elric (fullmetal alchemist),
- artie nielsen (warehouse 13),
- arya stark (asoiaf),
- ashraf salib (original),
- asuka langley soryu (evangelion),
- berserker (fate/zero),
- billy cranston (power rangers zeo),
- bolin (legend of korra),
- caesar saladberg (suikoden iii),
- celebrían (lotr),
- charlie cutter (uncharted),
- chloe frazer (uncharted 3),
- claudia donovan (warehouse 13),
- coby (one piece),
- collette "please" (animorphs),
- dick grayson (dc comics),
- donny casey (original),
- dr. gordon freeman (half-life),
- edward elric (fullmetal alchemist),
- elena fisher (uncharted),
- elissa cousland (dragon age),
- elliot nightray (pandora hearts),
- elmer c. albatross (baccano!),
- emil castagnier (tales of symphonia),
- feferi peixes (homestuck),
- flora (the winx club),
- gamora (marvel 616),
- gilbert nightray (pandora hearts),
- haruto souma (kamen rider wizard),
- hitsugaya toushiro (bleach),
- ibin cenna (original),
- ico "von viking" (ico: citm),
- jade curtiss (tales of the abyss),
- jaime reyes (dc comics),
- jake english (homestuck),
- james t kirk (stxi),
- jesse pinkman (breaking bad),
- johnny d'amico (original),
- joseph "jericho" wilson (tta),
- kaede kaburagi (tiger & bunny),
- kanaya maryam (homestuck),
- kang (dragonlance),
- kano shuuya (kagerou days),
- kate "candy" kane (dc comics),
- katniss everdeen (hunger games),
- khisanth (dragonlance),
- kido tsubomi (kagerou days),
- kousuke nitoh (kamen rider wizard),
- kyouko sakura (madoka magica),
- lenalee lee (d.gray-man),
- lisbeth salander (tgwtdt),
- luke fon fabre (tales of the abyss),
- madoka kaname (madoka magica),
- mahdi clare (original),
- martin "suave" darkov (original),
- max briest (original),
- max kearney (original),
- medusalith boltagon (marvel 616),
- meliantha (original),
- nanami kiryuu (rgu),
- nathan summers (marvel 616),
- nicolas brown (gangsta),
- oriko mikuni (oriko magica),
- oz vessalius (pandora hearts),
- painwheel (skullgirls),
- pidonus marasia (original),
- priad (warhammer 40k),
- remy lebeau (marvel 616),
- riku (kingdom hearts),
- rose lalonde (homestuck),
- sango (inuyasha),
- saori nakagawa (original),
- saul goodman (breaking bad),
- sheena fujibayashi (tales of symphonia),
- sheryl nome (macross frontier),
- shinji ikari (evangelion),
- shintaro kisaragi (kagerou days),
- soldier blue (toward the terra),
- sollux captor (homestuck),
- stephanie brown (dc comics),
- susan storm richards (marvel 616),
- suzaku kururugi (code geass),
- utena tenjou (rgu),
- vera (the elder scrolls),
- xerxes break (pandora hearts),
- ygritte (asoiaf),
- zelos wilder (tales of symphonia),
- zevran arainai (dragon age),
- ✝ asami sato (legend of korra),
- ✝ barney calhoun (half-life),
- ✝ belphegor (katekyo hitman reborn),
- ✝ ctsv (original),
- ✝ dirk strider (homestuck),
- ✝ dr. aileen kimber (original),
- ✝ ellie linton (tomorrow),
- ✝ elza (suikoden),
- ✝ equius zahhak (homestuck),
- ✝ garnet "dagger" til alexandros (ffix),
- ✝ guy cecil (tales of the abyss),
- ✝ jim raynor (starcraft),
- ✝ jules grumley (original),
- ✝ larsa solidor (final fantasy xii),
- ✝ lee chaolan (tekken),
- ✝ leonard "bones" mccoy (star trex xi),
- ✝ med'an (world of warcraft),
- ✝ misaki yata (k),
- ✝ nikolai luzhin (eastern promises),
- ✝ rei ayanami (evangelion),
- ✝ ricasthix (original),
- ✝ richard sharpe (sharpe),
- ✝ roxy lalonde (homestuck),
- ✝ sam winchester (supernatural),
- ✝ simmaeri (original),
- ✝ sokka (a:tla),
- ✝ tenpou gensui (saiyuki gaiden),
- ✝ thane krios (mass effect),
- ✝ thassarian (world of warcraft),
- ✝ thorin oakenshield (the hobbit),
- ✞ — dropped characters — ✞
Other Worlds: V 2.0
Date & Time: May 21st, beginning at 0900.
Location: The Initiative Hold and all throughout Elmer's world
Characters: Anyone participating in the fighting, anyone staying behind.
Summary: Elmer's world is fought for and lost.
Warnings: Violence, death.
They reopen the portal at 0900, May 21st. The first scientist who stepped through was killed within thirty seconds; the rest who followed made it back through to Exsilium, albeit not unscathed. The portal was shut again by a panicked operator, although a second operator knew to keep the coordinates locked.
Within ten minutes, the alert had been sent out. There's no time to wait for the Transports to gather en masse; as soon as they have a sizable enough force to stand a chance at fighting through and clearing their gateway's location, the door is opened again.
Immediately inside the door is a desolate, grim scene. What had previously been the coast of Japan is now scorched earth, blasted sand, and little else. As the first point of contact for this world, it has undoubtedly suffered the worst. Here, the UE didn't stop at governments, financial centers, and capitols — the UE destroyed everything in sight. There are enough UE soldiers remaining in the broken country to give the Transports a difficult battle, although by now the bulk of their forces have moved on.
The Initiative will soon realize the necessity of opening more gateways, just as the UE had done. Transports will be deployed to London, Berlin, Paris, DC Washington, Moscow, Beijing, New York City, Hong Kong, Madrid. Through each of these windows, the destruction is staggering. Buildings are more husks than structures, everything that can burn is alight, and the death toll is off the charts. Blackened bodies seem to line every street, while pieces litter the ground among the rubble. There's no doubt that the UE has no need of the people of this world. They're after resources only, and anything and anyone already here is to be removed.
You can find UE soldiers everywhere. They move in coordinated squadrons of 20, and each of them carries a small arsenal. Even without their incredibly advanced and destructive weaponry, they're fearfully formidable. Each soldier, while still only human, is a genetically perfect clone, further enhanced by technological implants. They're all highly trained in physical combat. Even if you can disarm one of them, don't count on close-range attacks being any easier to handle. They've brought along cannons, small flying craft, and lightweight tanks. Each of these is the top of the line in terms of technology, geared toward destroying as much as it can, as quickly as it can. The United Earth is here to destroy, and they won't stop to wonder why their targets go from being civilians and scrambling, off-guard, comparatively primitive militaries, to trained and powered Transports.
For anyone staying at home, they'll find that any Initiative presence has withdrawn fully to the Hold. All Initiative employees are needed, and most of them in the med bays. The majority of the Initiative focus is on recalling and resurrecting fallen Transports, but attention is still needed for the living-but-wounded. Any Transports who stay in Exsilium and offer their help will have it immediately accepted; they'll be put to work in the medical wings, runnings supplies, or simply set at a machine and told to keep an eye on the numbers: Transport vitals, UE movements, and maps upon maps of changing statistics and colors.
At 1500, the Initiative will recall all Transport soldiers back to Exsilium and seal shut the gateway. The UE numbers are too great, their soldiers too powerful, and Elmer's world is lost.
Location: The Initiative Hold and all throughout Elmer's world
Characters: Anyone participating in the fighting, anyone staying behind.
Summary: Elmer's world is fought for and lost.
Warnings: Violence, death.
They reopen the portal at 0900, May 21st. The first scientist who stepped through was killed within thirty seconds; the rest who followed made it back through to Exsilium, albeit not unscathed. The portal was shut again by a panicked operator, although a second operator knew to keep the coordinates locked.
Within ten minutes, the alert had been sent out. There's no time to wait for the Transports to gather en masse; as soon as they have a sizable enough force to stand a chance at fighting through and clearing their gateway's location, the door is opened again.
Immediately inside the door is a desolate, grim scene. What had previously been the coast of Japan is now scorched earth, blasted sand, and little else. As the first point of contact for this world, it has undoubtedly suffered the worst. Here, the UE didn't stop at governments, financial centers, and capitols — the UE destroyed everything in sight. There are enough UE soldiers remaining in the broken country to give the Transports a difficult battle, although by now the bulk of their forces have moved on.
The Initiative will soon realize the necessity of opening more gateways, just as the UE had done. Transports will be deployed to London, Berlin, Paris, DC Washington, Moscow, Beijing, New York City, Hong Kong, Madrid. Through each of these windows, the destruction is staggering. Buildings are more husks than structures, everything that can burn is alight, and the death toll is off the charts. Blackened bodies seem to line every street, while pieces litter the ground among the rubble. There's no doubt that the UE has no need of the people of this world. They're after resources only, and anything and anyone already here is to be removed.
You can find UE soldiers everywhere. They move in coordinated squadrons of 20, and each of them carries a small arsenal. Even without their incredibly advanced and destructive weaponry, they're fearfully formidable. Each soldier, while still only human, is a genetically perfect clone, further enhanced by technological implants. They're all highly trained in physical combat. Even if you can disarm one of them, don't count on close-range attacks being any easier to handle. They've brought along cannons, small flying craft, and lightweight tanks. Each of these is the top of the line in terms of technology, geared toward destroying as much as it can, as quickly as it can. The United Earth is here to destroy, and they won't stop to wonder why their targets go from being civilians and scrambling, off-guard, comparatively primitive militaries, to trained and powered Transports.
For anyone staying at home, they'll find that any Initiative presence has withdrawn fully to the Hold. All Initiative employees are needed, and most of them in the med bays. The majority of the Initiative focus is on recalling and resurrecting fallen Transports, but attention is still needed for the living-but-wounded. Any Transports who stay in Exsilium and offer their help will have it immediately accepted; they'll be put to work in the medical wings, runnings supplies, or simply set at a machine and told to keep an eye on the numbers: Transport vitals, UE movements, and maps upon maps of changing statistics and colors.
At 1500, the Initiative will recall all Transport soldiers back to Exsilium and seal shut the gateway. The UE numbers are too great, their soldiers too powerful, and Elmer's world is lost.
no subject
< I know! You're practically a wilting daisy over there. I'd get out my watering can, but I'm out of the opposable thumbs to use it right now! >
( Holding the door open, she turns her face enough to the side to watch him move past. She's intensely glad he's okay. That...
Her mind balks. )
< Wilting rose, actually! It's the only thing I remember being red enough, next to like, an Indian Paintbrush. >
no subject
[ Really, he does! And he's still trailing along after her, right out the door and towards the next building. ]
no subject
( She glances back, pulling the image into her mind. )
< It's a wildflower! You see a lot of them growing in meadows up in the mountains. They're real tall, and the flowers are small and not very petal-like all around the top. It's pretty, you know, if you're into that sort of thing. >
( She enjoyed the sight of them the few times she's gone through the Sierra Nevadas in spring and summer, cutting around by Tahoe on the super scenic way to Reno. )
< It's got your coloration down, if nothing else! Mine's more like a tree. Or a bush. Probably in winter, when they're all brown and naked! >
( Laughing, unable to take that mental image seriously, Collette pauses to look both ways crossing the narrow street. Cars aren't so frequent here, but with how things are right now, she's not taking chances. Thankfully the rain is light today. )
< Caesar... > ( she wants to ask if he's okay, trailing off uncertainly before she gets there. )
no subject
[ He stuffs his hands in his pockets as they cross the street, through the light rain. He stops on the other side to stand in the rain for a bit when she trails off, giving her a curious look, but he can figure out what she's wondering about quickly enough. ]
I'm fine. I didn't go to fight, so it's not like I got into the thick of it.
no subject
( And is the primary color for her morph of battle choice, even if she's not crocodile so much since arriving here. Weird how things change! )
< What did you go for? >
( She watches him with big, brown eyes. ... Merit of being a dog, really. )
no subject
To see what we were up against first hand. I was able to track enemy movement and pass that along, too, and that all meant staying away from the fighting.
no subject
( Something of light amusement comes back into her 'voice,' starting off again. She knows he didn't see it, not back before he arrived. Caesar didn't know. No... it was more that he hadn't. Fighting at the outpost had been nothing like tangling with the enhanced soldiers. )
< What did you learn? >
( She asks, almost carelessly, though she's watching him with one eye and has an ear tuned in for any sound he makes. An Initiative worker opens the doors to the proper building she trots over, parking herself in the entrance, holding the door open. )
no subject
[ Yes. Roofs. Roofs, trees... Well, he doesn't usually fall out of trees, but it's a possibility! ]
And I learned... [ He waits until he passes her, stepping through the door she's propping open, and for the Initiative worker to wander out of hearing again. ] We can't afford to fight them again in a direct confrontation. We shouldn't have even tried.
no subject
< Yeah. It wasn't any good, and I don't know why you all volunteered to do it. The United Earth was playing the smart game, and the Initiative panicked 'cause for once, it was hitting their special weapons at their core. >
( All delivered conversationally; she's not laying blame anywhere. But this was voluntary. She knows people will forget that soon enough. )
< They knew this was happening. Just not where. Now we have one where. >
( She pauses, rolling her head to one side to look up at him sideways. )
< And it's not the first one. >
( She wonders if now he can see, that little more clearly, what drives her so to find the Trasport pads, the portals, the whatevers used by the UE to do to any world what they just did to Elmer's. )
< How do you feel about going back? >
no subject
[ He just said so a minute ago! He had to see it with his own eyes, even if he hadn't particularly doubted the Initiative after so much time here and after their own trip to the UE. It was necessary to know what he needed to plan against.
To her question, though, he stops and looks down, an eyebrow quirked. ]
Back where? To that world?
no subject
< I meant the United Earth. >
( But it gives her pause, tilting her head to the side and looking up at him. )
< I guess I'm curious about your home, too, with the threat of that world hanging over everyone's head. But I kinda always assumed you were waiting until you could go home, or until you got transported back. >
no subject
[ As for the United Earth? ]
And I don't think returning to the United Earth is a good idea anytime soon. We lucked out with the ship, but if you're thinking about going after their transporters, that isn't going to be in some backwater compound no one cares about.
no subject
But she guess it makes sense for Caesar, just the interesting, thought-worthy kind that she won't bother mentioning for now. )
< I smell antiseptics this way, let's go left. >
( She moves toward the hall in question. )
< None of us knew about the ship. It's really cool! But I already knew where-ever they keep this stuff... it's going to be well guarded. That's not the biggest problem. You showed me that much! The UE's so big... it hit home once we were out there. Finding the place, then getting near, that's the hard part. Getting in to places you're not supposed to be able to get into and wrecking stuff? Pfft. That's an Animorph specialty! >
no subject
Except we only have one of those. [ And he doubts she could manage it alone right now. Sorry, Collette. ] Okay, so let's assume you get in and wreck their transporters. What do we do if they fix it? What do we do if we find out they have them in thirty other locations around the planet? What do we do if they decide that for every objective we destroy, they'll burn several worlds down, not caring if we're from them or not?
no subject
< Die, probably. Okay, okay, I know we need to wait! It just -- aaah! I'm so used to waiting, but I've never liked it! >
no subject
no subject
( Collette had always presumed they'd need to work with quick and fast and sneaky being their primary resources. They certainly couldn't go toe to toe on a numbers or technology basis.
Her ears perk up, head lifting as a nurse crosses the hall. )
< There we are! Go get checked out. >
( She gives a low wag of her tail, turning her head around toward him. )
no subject
[ Because maybe they can change the past, but they can't tell the future! But this is where their conversation ends, now that they're where he can get some medical attention. ]
Alright, alright. See you later.
[ It's with a half-hearted wave goodbye that he wanders on after the nurse, off to find a doctor or something. ]