exsilium MODS (
initiates) wrote in
exsiliumlogs2013-05-21 10:29 am
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Entry tags:
- #plot post,
- allen walker (d. gray-man),
- alphonse elric (fullmetal alchemist),
- artie nielsen (warehouse 13),
- arya stark (asoiaf),
- ashraf salib (original),
- asuka langley soryu (evangelion),
- berserker (fate/zero),
- billy cranston (power rangers zeo),
- bolin (legend of korra),
- caesar saladberg (suikoden iii),
- celebrían (lotr),
- charlie cutter (uncharted),
- chloe frazer (uncharted 3),
- claudia donovan (warehouse 13),
- coby (one piece),
- collette "please" (animorphs),
- dick grayson (dc comics),
- donny casey (original),
- dr. gordon freeman (half-life),
- edward elric (fullmetal alchemist),
- elena fisher (uncharted),
- elissa cousland (dragon age),
- elliot nightray (pandora hearts),
- elmer c. albatross (baccano!),
- emil castagnier (tales of symphonia),
- feferi peixes (homestuck),
- flora (the winx club),
- gamora (marvel 616),
- gilbert nightray (pandora hearts),
- haruto souma (kamen rider wizard),
- hitsugaya toushiro (bleach),
- ibin cenna (original),
- ico "von viking" (ico: citm),
- jade curtiss (tales of the abyss),
- jaime reyes (dc comics),
- jake english (homestuck),
- james t kirk (stxi),
- jesse pinkman (breaking bad),
- johnny d'amico (original),
- joseph "jericho" wilson (tta),
- kaede kaburagi (tiger & bunny),
- kanaya maryam (homestuck),
- kang (dragonlance),
- kano shuuya (kagerou days),
- kate "candy" kane (dc comics),
- katniss everdeen (hunger games),
- khisanth (dragonlance),
- kido tsubomi (kagerou days),
- kousuke nitoh (kamen rider wizard),
- kyouko sakura (madoka magica),
- lenalee lee (d.gray-man),
- lisbeth salander (tgwtdt),
- luke fon fabre (tales of the abyss),
- madoka kaname (madoka magica),
- mahdi clare (original),
- martin "suave" darkov (original),
- max briest (original),
- max kearney (original),
- medusalith boltagon (marvel 616),
- meliantha (original),
- nanami kiryuu (rgu),
- nathan summers (marvel 616),
- nicolas brown (gangsta),
- oriko mikuni (oriko magica),
- oz vessalius (pandora hearts),
- painwheel (skullgirls),
- pidonus marasia (original),
- priad (warhammer 40k),
- remy lebeau (marvel 616),
- riku (kingdom hearts),
- rose lalonde (homestuck),
- sango (inuyasha),
- saori nakagawa (original),
- saul goodman (breaking bad),
- sheena fujibayashi (tales of symphonia),
- sheryl nome (macross frontier),
- shinji ikari (evangelion),
- shintaro kisaragi (kagerou days),
- soldier blue (toward the terra),
- sollux captor (homestuck),
- stephanie brown (dc comics),
- susan storm richards (marvel 616),
- suzaku kururugi (code geass),
- utena tenjou (rgu),
- vera (the elder scrolls),
- xerxes break (pandora hearts),
- ygritte (asoiaf),
- zelos wilder (tales of symphonia),
- zevran arainai (dragon age),
- ✝ asami sato (legend of korra),
- ✝ barney calhoun (half-life),
- ✝ belphegor (katekyo hitman reborn),
- ✝ ctsv (original),
- ✝ dirk strider (homestuck),
- ✝ dr. aileen kimber (original),
- ✝ ellie linton (tomorrow),
- ✝ elza (suikoden),
- ✝ equius zahhak (homestuck),
- ✝ garnet "dagger" til alexandros (ffix),
- ✝ guy cecil (tales of the abyss),
- ✝ jim raynor (starcraft),
- ✝ jules grumley (original),
- ✝ larsa solidor (final fantasy xii),
- ✝ lee chaolan (tekken),
- ✝ leonard "bones" mccoy (star trex xi),
- ✝ med'an (world of warcraft),
- ✝ misaki yata (k),
- ✝ nikolai luzhin (eastern promises),
- ✝ rei ayanami (evangelion),
- ✝ ricasthix (original),
- ✝ richard sharpe (sharpe),
- ✝ roxy lalonde (homestuck),
- ✝ sam winchester (supernatural),
- ✝ simmaeri (original),
- ✝ sokka (a:tla),
- ✝ tenpou gensui (saiyuki gaiden),
- ✝ thane krios (mass effect),
- ✝ thassarian (world of warcraft),
- ✝ thorin oakenshield (the hobbit),
- ✞ — dropped characters — ✞
Other Worlds: V 2.0
Date & Time: May 21st, beginning at 0900.
Location: The Initiative Hold and all throughout Elmer's world
Characters: Anyone participating in the fighting, anyone staying behind.
Summary: Elmer's world is fought for and lost.
Warnings: Violence, death.
They reopen the portal at 0900, May 21st. The first scientist who stepped through was killed within thirty seconds; the rest who followed made it back through to Exsilium, albeit not unscathed. The portal was shut again by a panicked operator, although a second operator knew to keep the coordinates locked.
Within ten minutes, the alert had been sent out. There's no time to wait for the Transports to gather en masse; as soon as they have a sizable enough force to stand a chance at fighting through and clearing their gateway's location, the door is opened again.
Immediately inside the door is a desolate, grim scene. What had previously been the coast of Japan is now scorched earth, blasted sand, and little else. As the first point of contact for this world, it has undoubtedly suffered the worst. Here, the UE didn't stop at governments, financial centers, and capitols — the UE destroyed everything in sight. There are enough UE soldiers remaining in the broken country to give the Transports a difficult battle, although by now the bulk of their forces have moved on.
The Initiative will soon realize the necessity of opening more gateways, just as the UE had done. Transports will be deployed to London, Berlin, Paris, DC Washington, Moscow, Beijing, New York City, Hong Kong, Madrid. Through each of these windows, the destruction is staggering. Buildings are more husks than structures, everything that can burn is alight, and the death toll is off the charts. Blackened bodies seem to line every street, while pieces litter the ground among the rubble. There's no doubt that the UE has no need of the people of this world. They're after resources only, and anything and anyone already here is to be removed.
You can find UE soldiers everywhere. They move in coordinated squadrons of 20, and each of them carries a small arsenal. Even without their incredibly advanced and destructive weaponry, they're fearfully formidable. Each soldier, while still only human, is a genetically perfect clone, further enhanced by technological implants. They're all highly trained in physical combat. Even if you can disarm one of them, don't count on close-range attacks being any easier to handle. They've brought along cannons, small flying craft, and lightweight tanks. Each of these is the top of the line in terms of technology, geared toward destroying as much as it can, as quickly as it can. The United Earth is here to destroy, and they won't stop to wonder why their targets go from being civilians and scrambling, off-guard, comparatively primitive militaries, to trained and powered Transports.
For anyone staying at home, they'll find that any Initiative presence has withdrawn fully to the Hold. All Initiative employees are needed, and most of them in the med bays. The majority of the Initiative focus is on recalling and resurrecting fallen Transports, but attention is still needed for the living-but-wounded. Any Transports who stay in Exsilium and offer their help will have it immediately accepted; they'll be put to work in the medical wings, runnings supplies, or simply set at a machine and told to keep an eye on the numbers: Transport vitals, UE movements, and maps upon maps of changing statistics and colors.
At 1500, the Initiative will recall all Transport soldiers back to Exsilium and seal shut the gateway. The UE numbers are too great, their soldiers too powerful, and Elmer's world is lost.
Location: The Initiative Hold and all throughout Elmer's world
Characters: Anyone participating in the fighting, anyone staying behind.
Summary: Elmer's world is fought for and lost.
Warnings: Violence, death.
They reopen the portal at 0900, May 21st. The first scientist who stepped through was killed within thirty seconds; the rest who followed made it back through to Exsilium, albeit not unscathed. The portal was shut again by a panicked operator, although a second operator knew to keep the coordinates locked.
Within ten minutes, the alert had been sent out. There's no time to wait for the Transports to gather en masse; as soon as they have a sizable enough force to stand a chance at fighting through and clearing their gateway's location, the door is opened again.
Immediately inside the door is a desolate, grim scene. What had previously been the coast of Japan is now scorched earth, blasted sand, and little else. As the first point of contact for this world, it has undoubtedly suffered the worst. Here, the UE didn't stop at governments, financial centers, and capitols — the UE destroyed everything in sight. There are enough UE soldiers remaining in the broken country to give the Transports a difficult battle, although by now the bulk of their forces have moved on.
The Initiative will soon realize the necessity of opening more gateways, just as the UE had done. Transports will be deployed to London, Berlin, Paris, DC Washington, Moscow, Beijing, New York City, Hong Kong, Madrid. Through each of these windows, the destruction is staggering. Buildings are more husks than structures, everything that can burn is alight, and the death toll is off the charts. Blackened bodies seem to line every street, while pieces litter the ground among the rubble. There's no doubt that the UE has no need of the people of this world. They're after resources only, and anything and anyone already here is to be removed.
You can find UE soldiers everywhere. They move in coordinated squadrons of 20, and each of them carries a small arsenal. Even without their incredibly advanced and destructive weaponry, they're fearfully formidable. Each soldier, while still only human, is a genetically perfect clone, further enhanced by technological implants. They're all highly trained in physical combat. Even if you can disarm one of them, don't count on close-range attacks being any easier to handle. They've brought along cannons, small flying craft, and lightweight tanks. Each of these is the top of the line in terms of technology, geared toward destroying as much as it can, as quickly as it can. The United Earth is here to destroy, and they won't stop to wonder why their targets go from being civilians and scrambling, off-guard, comparatively primitive militaries, to trained and powered Transports.
For anyone staying at home, they'll find that any Initiative presence has withdrawn fully to the Hold. All Initiative employees are needed, and most of them in the med bays. The majority of the Initiative focus is on recalling and resurrecting fallen Transports, but attention is still needed for the living-but-wounded. Any Transports who stay in Exsilium and offer their help will have it immediately accepted; they'll be put to work in the medical wings, runnings supplies, or simply set at a machine and told to keep an eye on the numbers: Transport vitals, UE movements, and maps upon maps of changing statistics and colors.
At 1500, the Initiative will recall all Transport soldiers back to Exsilium and seal shut the gateway. The UE numbers are too great, their soldiers too powerful, and Elmer's world is lost.
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[But apparently they're not being given a say in the matter. He keeps up with Kaneis, eyes fogging slightly. The clinic almost doesn't feel real, he finds it difficult to focus on anything but what they've just left behind. He would hold Lenalee's sleeve, to pull her forward, to have someone to hold onto, but he doesn't have another arm to spare yet.
...This exam room is familiar, somehow! How weird.
Once he finally sits down, he deactivates completely. His sword breaks apart and his arm takes shape, reattaching smoothly to his shoulder. The belts wrapped around his limbs pull back and fade away, and he hisses through his teeth, gripping the edge of the exam table.]
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She's dizzy.]
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[Yep, so stumbling back and freaking, dropping some of the supplies]
What the hell?!
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It's my Innocence! [DUH.]
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It's okay!
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Seriously!? I thought you had lost your arm!
[He bends down to pick up the stuff he dropped]
Way to scare a guy, dude!
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I hadn't meant to scare you. [He shakes his head.] I'm not going to lose my arm.
[He leaves out the 'again', but it remains implied. Tried that once, 0/10, would not recommend.]
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She remains quiet, aware that this is not her place to speak up; this is Allen's moment, and he is honestly better at taming upset individuals than she. Her hand drifts back to her side, but Lenalee's eyes are on his injured leg.]
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[He makes an annoyed noise as he sets the stuff on the bedside and starts cleaning out Allen's leg injury; muttering]
Stubborn teenagers are going to be the death of me, I swear.
[Oh wait they already were once whoops]
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He grits his teeth, sweat beading. The room was swimming a bit before, but now it's doing so in earnest. Don't get shot by lasers, kids, they aren't cool.]
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She bites her tongue on what she knows is too sharp a reply ("stubborn teenagers" is not a term which Lenalee has often heard applied to Exorcists, and she's decided already she doesn't prefer it) and rests a light hand on Allen's knee. Do not look at the wound. Whatever you do, do not look at it. Save that anger for when it can be properly channelled.]
How bad is it? [ Crown Clown had been puppeting, the way it had done when the Level 4 had hatched ]
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[And then he'll keep working, trying to make it as fast as possible since he knows it's probably really painful for Allen so it's better to get it over with quick. Plus oh yeah, he still has to look at Lenalee's wound.]
Well on the bright side, I think with proper care it'll heal up just fine.
On the downside, it's bad enough that even with my healing it'll be a couple weeks minimum.
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ow.
He sucks in a breath... and smiles for her, manages one like it hardly hurts at all. They've both been through worse, after all, haven't they.]
It's fine, don't worry. [See? 'It'll heal just fine.' A couple weeks will fly by.]
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"Your healing"?
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[YOU'RE NEVER GONNA GET A GIRL THIS WAY. But he'll look over at Lenalee now as he heads over to start looking and cleaning her injuries]
I use healing magic. That's not a problem, is it?
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Well, that didn't work. Once the attention is off of him, he leans forward and lets the smile fade, but makes an effort not to appear pained— and watches both of them. Kaneis can explain his magic himself.]
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So that's what she does, snapping eyes to Allen's face (he isn't smiling anymore) and then back to Zelos', her lips set in a thin, thin line.]
Healing- magic?
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[He focuses on her wound on the other hand, being careful to clean it up. He's seen worse honestly, even it does look pretty gruesome. But he sure notices the thing, thing line, the tone of magic. Another thing he's used to]
That's what it's called. Mostly it serves to accelerate the natural healing process. I can't do anything like regrow limbs or cure diseases.
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It's a different sort of magic... [Than, say, Cross's.] He can heal injuries with, um. Wind?
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A winning wince, which really doesn't look winning at all; everything stings.]
I'm sure I'll be fine on my own.
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You sure? I promise it won't do anything harmful....except maybe mess up your hair.
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Allen's eyes widen when she refuses, turning to face her fully.]
Lenalee. [This is no time to flaunt your machismo, girl.] Please, let him heal you. Kaneis is very good at it!
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Just a little, then.
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[He'll finish up cleaning her injury, and pull back. Stepping in front of them both, he seems to concentrate and a green light glows around him. It takes slightly longer than the times he's healed Allen on his own but-]
Healing Wind!
[The area under Lenalee and Allen glow with a green glyph, and green wind circles around both of them- healing up at the injuries. Any smaller cuts will close up. As for the larger injuries? They aren't perfectly healed, Allen's definitely is still pretty bad looking- but they look more like they happened a few days ago instead of a few hours. ]
[And yeah, hair totally blown around whoops sorry about that]
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Allen lays his hand over Lenalee's, shutting his eyes as Kaneis works his magic. And he lets himself relax, just a bit, as the pain subsides.]
Thank you, Kaneis.
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