exsilium MODS (
initiates) wrote in
exsiliumlogs2013-05-21 10:29 am
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Entry tags:
- #plot post,
- allen walker (d. gray-man),
- alphonse elric (fullmetal alchemist),
- artie nielsen (warehouse 13),
- arya stark (asoiaf),
- ashraf salib (original),
- asuka langley soryu (evangelion),
- berserker (fate/zero),
- billy cranston (power rangers zeo),
- bolin (legend of korra),
- caesar saladberg (suikoden iii),
- celebrían (lotr),
- charlie cutter (uncharted),
- chloe frazer (uncharted 3),
- claudia donovan (warehouse 13),
- coby (one piece),
- collette "please" (animorphs),
- dick grayson (dc comics),
- donny casey (original),
- dr. gordon freeman (half-life),
- edward elric (fullmetal alchemist),
- elena fisher (uncharted),
- elissa cousland (dragon age),
- elliot nightray (pandora hearts),
- elmer c. albatross (baccano!),
- emil castagnier (tales of symphonia),
- feferi peixes (homestuck),
- flora (the winx club),
- gamora (marvel 616),
- gilbert nightray (pandora hearts),
- haruto souma (kamen rider wizard),
- hitsugaya toushiro (bleach),
- ibin cenna (original),
- ico "von viking" (ico: citm),
- jade curtiss (tales of the abyss),
- jaime reyes (dc comics),
- jake english (homestuck),
- james t kirk (stxi),
- jesse pinkman (breaking bad),
- johnny d'amico (original),
- joseph "jericho" wilson (tta),
- kaede kaburagi (tiger & bunny),
- kanaya maryam (homestuck),
- kang (dragonlance),
- kano shuuya (kagerou days),
- kate "candy" kane (dc comics),
- katniss everdeen (hunger games),
- khisanth (dragonlance),
- kido tsubomi (kagerou days),
- kousuke nitoh (kamen rider wizard),
- kyouko sakura (madoka magica),
- lenalee lee (d.gray-man),
- lisbeth salander (tgwtdt),
- luke fon fabre (tales of the abyss),
- madoka kaname (madoka magica),
- mahdi clare (original),
- martin "suave" darkov (original),
- max briest (original),
- max kearney (original),
- medusalith boltagon (marvel 616),
- meliantha (original),
- nanami kiryuu (rgu),
- nathan summers (marvel 616),
- nicolas brown (gangsta),
- oriko mikuni (oriko magica),
- oz vessalius (pandora hearts),
- painwheel (skullgirls),
- pidonus marasia (original),
- priad (warhammer 40k),
- remy lebeau (marvel 616),
- riku (kingdom hearts),
- rose lalonde (homestuck),
- sango (inuyasha),
- saori nakagawa (original),
- saul goodman (breaking bad),
- sheena fujibayashi (tales of symphonia),
- sheryl nome (macross frontier),
- shinji ikari (evangelion),
- shintaro kisaragi (kagerou days),
- soldier blue (toward the terra),
- sollux captor (homestuck),
- stephanie brown (dc comics),
- susan storm richards (marvel 616),
- suzaku kururugi (code geass),
- utena tenjou (rgu),
- vera (the elder scrolls),
- xerxes break (pandora hearts),
- ygritte (asoiaf),
- zelos wilder (tales of symphonia),
- zevran arainai (dragon age),
- ✝ asami sato (legend of korra),
- ✝ barney calhoun (half-life),
- ✝ belphegor (katekyo hitman reborn),
- ✝ ctsv (original),
- ✝ dirk strider (homestuck),
- ✝ dr. aileen kimber (original),
- ✝ ellie linton (tomorrow),
- ✝ elza (suikoden),
- ✝ equius zahhak (homestuck),
- ✝ garnet "dagger" til alexandros (ffix),
- ✝ guy cecil (tales of the abyss),
- ✝ jim raynor (starcraft),
- ✝ jules grumley (original),
- ✝ larsa solidor (final fantasy xii),
- ✝ lee chaolan (tekken),
- ✝ leonard "bones" mccoy (star trex xi),
- ✝ med'an (world of warcraft),
- ✝ misaki yata (k),
- ✝ nikolai luzhin (eastern promises),
- ✝ rei ayanami (evangelion),
- ✝ ricasthix (original),
- ✝ richard sharpe (sharpe),
- ✝ roxy lalonde (homestuck),
- ✝ sam winchester (supernatural),
- ✝ simmaeri (original),
- ✝ sokka (a:tla),
- ✝ tenpou gensui (saiyuki gaiden),
- ✝ thane krios (mass effect),
- ✝ thassarian (world of warcraft),
- ✝ thorin oakenshield (the hobbit),
- ✞ — dropped characters — ✞
Other Worlds: V 2.0
Date & Time: May 21st, beginning at 0900.
Location: The Initiative Hold and all throughout Elmer's world
Characters: Anyone participating in the fighting, anyone staying behind.
Summary: Elmer's world is fought for and lost.
Warnings: Violence, death.
They reopen the portal at 0900, May 21st. The first scientist who stepped through was killed within thirty seconds; the rest who followed made it back through to Exsilium, albeit not unscathed. The portal was shut again by a panicked operator, although a second operator knew to keep the coordinates locked.
Within ten minutes, the alert had been sent out. There's no time to wait for the Transports to gather en masse; as soon as they have a sizable enough force to stand a chance at fighting through and clearing their gateway's location, the door is opened again.
Immediately inside the door is a desolate, grim scene. What had previously been the coast of Japan is now scorched earth, blasted sand, and little else. As the first point of contact for this world, it has undoubtedly suffered the worst. Here, the UE didn't stop at governments, financial centers, and capitols — the UE destroyed everything in sight. There are enough UE soldiers remaining in the broken country to give the Transports a difficult battle, although by now the bulk of their forces have moved on.
The Initiative will soon realize the necessity of opening more gateways, just as the UE had done. Transports will be deployed to London, Berlin, Paris, DC Washington, Moscow, Beijing, New York City, Hong Kong, Madrid. Through each of these windows, the destruction is staggering. Buildings are more husks than structures, everything that can burn is alight, and the death toll is off the charts. Blackened bodies seem to line every street, while pieces litter the ground among the rubble. There's no doubt that the UE has no need of the people of this world. They're after resources only, and anything and anyone already here is to be removed.
You can find UE soldiers everywhere. They move in coordinated squadrons of 20, and each of them carries a small arsenal. Even without their incredibly advanced and destructive weaponry, they're fearfully formidable. Each soldier, while still only human, is a genetically perfect clone, further enhanced by technological implants. They're all highly trained in physical combat. Even if you can disarm one of them, don't count on close-range attacks being any easier to handle. They've brought along cannons, small flying craft, and lightweight tanks. Each of these is the top of the line in terms of technology, geared toward destroying as much as it can, as quickly as it can. The United Earth is here to destroy, and they won't stop to wonder why their targets go from being civilians and scrambling, off-guard, comparatively primitive militaries, to trained and powered Transports.
For anyone staying at home, they'll find that any Initiative presence has withdrawn fully to the Hold. All Initiative employees are needed, and most of them in the med bays. The majority of the Initiative focus is on recalling and resurrecting fallen Transports, but attention is still needed for the living-but-wounded. Any Transports who stay in Exsilium and offer their help will have it immediately accepted; they'll be put to work in the medical wings, runnings supplies, or simply set at a machine and told to keep an eye on the numbers: Transport vitals, UE movements, and maps upon maps of changing statistics and colors.
At 1500, the Initiative will recall all Transport soldiers back to Exsilium and seal shut the gateway. The UE numbers are too great, their soldiers too powerful, and Elmer's world is lost.
Location: The Initiative Hold and all throughout Elmer's world
Characters: Anyone participating in the fighting, anyone staying behind.
Summary: Elmer's world is fought for and lost.
Warnings: Violence, death.
They reopen the portal at 0900, May 21st. The first scientist who stepped through was killed within thirty seconds; the rest who followed made it back through to Exsilium, albeit not unscathed. The portal was shut again by a panicked operator, although a second operator knew to keep the coordinates locked.
Within ten minutes, the alert had been sent out. There's no time to wait for the Transports to gather en masse; as soon as they have a sizable enough force to stand a chance at fighting through and clearing their gateway's location, the door is opened again.
Immediately inside the door is a desolate, grim scene. What had previously been the coast of Japan is now scorched earth, blasted sand, and little else. As the first point of contact for this world, it has undoubtedly suffered the worst. Here, the UE didn't stop at governments, financial centers, and capitols — the UE destroyed everything in sight. There are enough UE soldiers remaining in the broken country to give the Transports a difficult battle, although by now the bulk of their forces have moved on.
The Initiative will soon realize the necessity of opening more gateways, just as the UE had done. Transports will be deployed to London, Berlin, Paris, DC Washington, Moscow, Beijing, New York City, Hong Kong, Madrid. Through each of these windows, the destruction is staggering. Buildings are more husks than structures, everything that can burn is alight, and the death toll is off the charts. Blackened bodies seem to line every street, while pieces litter the ground among the rubble. There's no doubt that the UE has no need of the people of this world. They're after resources only, and anything and anyone already here is to be removed.
You can find UE soldiers everywhere. They move in coordinated squadrons of 20, and each of them carries a small arsenal. Even without their incredibly advanced and destructive weaponry, they're fearfully formidable. Each soldier, while still only human, is a genetically perfect clone, further enhanced by technological implants. They're all highly trained in physical combat. Even if you can disarm one of them, don't count on close-range attacks being any easier to handle. They've brought along cannons, small flying craft, and lightweight tanks. Each of these is the top of the line in terms of technology, geared toward destroying as much as it can, as quickly as it can. The United Earth is here to destroy, and they won't stop to wonder why their targets go from being civilians and scrambling, off-guard, comparatively primitive militaries, to trained and powered Transports.
For anyone staying at home, they'll find that any Initiative presence has withdrawn fully to the Hold. All Initiative employees are needed, and most of them in the med bays. The majority of the Initiative focus is on recalling and resurrecting fallen Transports, but attention is still needed for the living-but-wounded. Any Transports who stay in Exsilium and offer their help will have it immediately accepted; they'll be put to work in the medical wings, runnings supplies, or simply set at a machine and told to keep an eye on the numbers: Transport vitals, UE movements, and maps upon maps of changing statistics and colors.
At 1500, the Initiative will recall all Transport soldiers back to Exsilium and seal shut the gateway. The UE numbers are too great, their soldiers too powerful, and Elmer's world is lost.
New York; 1020 | Open
These are things that are all too familiar; she experiences them almost every night. Only not to this scale, never to this scale. This is beyond anything that memory and imagination can provide.
Every cell in her body is frozen. Everything shuts down. Everything, that is, except for the one rational voice at the back of her mind.
Move, Katniss. You have to move.
The survival instinct takes over. It guides her fingers to notch an arrow and have it at the ready. It guides her feet to move quickly, enables her to have a decent amount of luck at dodging bodies and pieces of falling debris from damaged buildings.
But luck is never destined to last. Luck runs out of steam, putters and dies completely, when the inevitability that she'll find herself cornered becomes a reality.
One bow, one quiver of arrows against twenty soldiers moving in her direction, each carrying an arsenal of weapons so high-tech that even a Gamemaker could hardly fathom them.
The odds aren't exactly in her favor.]
no subject
She put her lipstick (chainsaw) away (into hyperspace) and drew upon her greatest asset: Speed. In a flashing white blur (both her skin and her dress, though the latter was rather stained with enemy blood), she gathered up half a dozen fired arrows and presented the clenched fistful to Katniss (a name she barely knew and wouldn't use) with a single curt word.)]
Here.
no subject
She only remembers wariness.
There are questions that flash in her mind before fading away again. Why help her? How did she get those, anyway?
But there isn't time for those questions. No time for a lot of anything, really. After a couple of seconds' hesitation, and with a slight degree of caution, she nods and reaches to take the arrows.]
no subject
You're ranged and alone? That's not a good idea. You could join our group. Most of us are melee.
no subject
what's more, katniss may find her energy returning, any wounds closing rapidly to stitch her brand new.
he winces, the shield starting to fade. they're getting closer... and his energy is waning. he can't keep his paling up much longer.
he has to look over his shoulder to katniss. ]
Miss?
no subject
One second, she's alone with a whole squadron coming straight for her, but in the next, the anticipated shots never come. Instead, in their wake is a series of impossibilities. A blue light. A boy, too young to have any business being here at all, standing in front of her. The strange feeling of strength returning to her muscles. When she looks down at her arm, a huge gash seals itself up right before her eyes. She inhales a sharp breath. How...--
The sound of a voice brings her back to reality.
In all that she doesn't understand, there's one thing she does. The boy is getting weaker, and if he keeps standing there like that, he's going to become an easy target.
She's not going to let that happen; the resolve cancels out everything else. She stands straight, her grip on her bow tight once more, and when she speaks, it's with a very serious tone.]
You need to get out of here.
no subject
I shall. Yet, a distraction may prove useful in guaranteeing a swift getaway, for you as well.
no subject
She shakes her head just slightly, then raises her bow, arrow notched on the string, as a demonstration of finality.]
Go.
no subject
I'm gonna need you to trust me, Katniss.
[She's tossing a few batarangs behind her, running towards Katniss, and praying the other girl will let Steph tug her into a crouch so she can cover them both with her cape as the batarangs explode, wiping out the soldiers.]
no subject
This is one of those times. It's the only thing that stands between certain death and survival.
When the girl leaps in, when vague recognition comes to light, the decision is made in an instant; there's no way she's going to get past these soldiers alone, and she's more than aware of that fact. She loads an arrow, ready to aim it at the first soldier that comes within a reasonable range.]
Cover me.
no subject
At the end of the day, she's better fighting close range, but with her batarangs in hand she can make do, sending them flying at any soldiers who point their weapons at Katniss. Some of the batarangs are simplu sharp, cutting through the weak armor at the neck, but others shock their targets, or cover them in a block of ice; Steph really isn't focusing on which batarangs she pulls out, just doing what she can.]
We need to get to higher ground.
[They're outclassed, on the weapons front, and she doesn't know how good Katniss might be in close combat.]
no subject
The axe swoops through the air as she thunders towards the group, trailing frost behind her. She's frozen her blood to toughen her body against their strikes, and her terrible scream demands that they focus on her.
Also, there's a gargoyle. It's totally gonna pick off one of the soldiers and drag him away. FUCKIN GARGOYLES, MAN.]
no subject
Usually in the form of traveling backward down the timeline and telling idiot bros to not blast off in stupid jetpacks to go fight denizens they weren't supposed to fight -- but this is close enough. What's one girl and her bow and arrow to twenty soldiers compared to a dumbass kid and a monster boss?
He's already had to do it once, and it had worked; naturally it should work to do it a second time. There's a bright red flash to her left as a kid in red hero jammies speeds by (it's almost too quick to catch) and presses his hand to the side of a nearby stoplight. The metal begins to rust, then rot, until finally the pole starts to tumble, then fall.
(It probably won't stop all of them -- a few of them are taken down by the sudden collapse -- but it should be enough to at least slow them down a little.)
With another red flash, he's standing next to her again and jerking his head in the direction of a nearby building that looks like it had once been a diner.]
That's our cue. Exit stage left. Let's do this.
[Don't make him drag you, Katniss.]